#ifndef CGAMING_H
#define CGAMING_H

#include <list>

class CUnit;

class CGaming
{
public :
	CGaming(void);
	~CGaming(void);
	int Put(void);
private :
	std::list<CUnit*>pUnits;
	std::list<CUnit*>::iterator itr;
	int Button_Hit(void);
	CUnit* CreatorUnit(int _nType);
};

#endif